It dint maked me hot or cold. It’ll also start the ending quest No Gods, No Masters. vote. Once inside The … Unlike Caesar, however, you can actually trigger "Don't Tread on the Bear" and then switch allegiances until you trigger it again. In fact, many people now consider it a Tough Act to Follow for Fallout 4. Included code so when the game day is advanced at the ending, it eradicates the chance of breaking any time related game functions. I scoured all of the wasteland and did all the DLC before I even set foot in New Vegas. Good Wild Card ending only has temporary anarchy. (Thanks to the YUP team for fixing the vanilla code so I can use it.) 305 votes. Travel to Cottonwood Cove and travel to The Fort. Skip to 30:25 to go straight to the epilogue. In fact, the game overall is very inconsistent on whether the ending means anarchy or a New Vegas ruled by the Courier, which indicates that what happens to New Vegas is entirely dependant on the Courier the player is role-playing as. Jun 9, 2012. Not really, there are many dialogue options between Oliver and the Courier that implies that the Courier is taking full dictatorial control. 30. I finally said yes to both and honestly it's been a non stop two days of solid father-son bonding. This series of quests leads to one of many Fallout: New Vegas endings.Once the Courier discovers Yes Man, he will explain Benny's plan to kill Mr. House and take over New Vegas.The player character will then be able to choose either to continue with Benny's plans or take on this quest, killing Benny. I would hope for a "Wild Card" ending, but I don't think so. If they don't do the Wild Card ending, they'll probably do the House Always Wins. Fallout: New Vegas; wild card ending - major spoilers; User Info: cyclonebill. ... As far for wild card, I never realy cared about that ending. Wild Card. New Vegas is now considered one of the best modern role-playing games of the last ten years for its open-ended choices, Grey-and-Gray Morality, and excellent writing. Be sure to be thorough in your … Skip to 16:30 to go straight to the dam. Fallout: New Vegas. [Fallout New Vegas] The Courier goes for the Wild Card ending. New Vegas assumed … Gain the favor of the Boomers at Nellis Air Force Base. 15. Now I feel slightly confused, especially from the Wild Card quests or more specifically - Wild Card: Side Bets. Wild Card: Side Bets is a main quest in Fallout: New Vegas, given by Yes Man. Plus i never liked any of them except the Brotherhood anyway. This is part of the Wild Card ending … Enter the penthouse … Quick walkthrough [edit | edit source]. Let go, and begin again. The NCR The NCR is the most complicated faction, because they actually keep track of your actions with each of the other factions separately. 1 Synopsis 2 Walkthough 3 Quest stages 4 Notes 5 Bugs If the Courier is going to establish an Independent Vegas with the help of Yes Man, some people will need to be fired, namely CEO Robert House. Mr. House. ending would be the best one to go for in terms of how factions react towards you and for questing in later expansions. OT: The wild card ending is appealing because it gives player a sense of something that feels so damn rare in modern RPG's: Power. Independent New Vegas: Wild Card: Change in Management: Kill or Disable Mr. House and tell Yes Man you're ready to meet him in the Lucky 38. ... NCR does have the longest quest line, does generally give the Mojave the "best" ending and will likely be canon in future installments, but I normally go with House. Hello. Posted by. 2 years ago. Wild Card: You and What Army is a main quest in Fallout: New Vegas. Im trying to make a perfect character but the game has been out for only so long and the net is a little scarce on guides. But maybe it is, which is why I'm asking. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. Which ending did you choose for Fallout: New Vegas. Reviews also criticized the game for using the same engine as Fallout 3. The same afternoon xb1 kid asks if he can play fallout 4. Caesar's Legion. {Beat, slightly lower}Any chaos on the streets was ended, quickly. This allows you to resolve your differences with the NCR without any combat. Wild Card: Change in Management is a main quest in Fallout: New Vegas. AlbyDeutch First time out of the vault. How long could Vegas last? Fallout: New Vegas endings are determined by the player's actions and choices throughout the game and depicted on a Imageshow at the end. In contrast the 'purist' Brotherhood either end up as glorified Raiders, or (in my case, as I go out of my way to do this each time I play NV) buried under rubble. what im bothered about is the conclusion with the followers of the apocalypse. For me the Wild Card ending lets me put my character, who has the Charisma to dissuade armies from attacking and the intelligence of a super genius, into a position of power. New California Republic. This will end the quest Wild Card: Finishing Touches and pop the Trophy/Achievement Wild Card. Mr. House continued to run New Vegas his way, a despotic vision of pre-War glory. This has nothing to do with the claim they have sex with their mothers which is the only thing I care about as it seems a needless jab that probably isn't even vaguely backed up anywhere. The Side Bets quest is one that will lead towards Fallout: New Vegas' endgame. Landonio, Aug 9, 2012 #5. Max speech ending just before the ending sequence. 1 Synopsis 2 Walkthrough 3 Quest stages 4 Notes 5 Bugs 6 Gallery It is exceedingly difficult to secure an Independent Vegas without a proper army; therefore Yes Man sends the Courier to Fortification Hill to activate the hundreds of Securitrons beneath it. This should complete the quest Wild Card: Change in Management, leaving the objectives of the quest Wild Card: Side Bets largely the subject of this section. Once you do one of these triggers, then the second step is to accumulate two "like points". Close. Objective ... including faction quests and endings. u/Biitercock. If you’re ready to go, give that little “Let’s do this!” option a click. New Vegas continued to be the sole place in the wasteland where fortunes were won and lost in the blink of an eye." This is my first playthrough and I think I have done things backwards compared to what the designers intended. Let's say that: The Courier had mostly positive relations with the NCR before betraying them. Fallout: New Vegas. With Mr. House out of the picture, part of the Securitron army was diverted to the Strip to keep order. How long could Vegas last? 82. Complete Wild Card. 1 Synopsis 2 Walkthrough 3 Quest stages 4 Notes In order to gain support for an Independent Vegas and efforts at the Second Battle of Hoover Dam, the Courier must make contact with the various tribes of the Mojave. Well, xb360 kid asked if he's allowed to play New Vegas the other day because he's bored with his other games. Question. Ok as you may or may not know, there are 4 main different end game options in Fallout. You can learn a bit about how she and House feel about the other families in New Vegas, the other casinos, the NCR, and more. Cleaned up a few wild edits that got through and done a general clean-up of records that this mod doesn't need to touch. Fallout: New Vegas. It also happens to be a quest that's as easy and quick or as difficult and slow-going as you want it to be. But ya, i dont think wild card is for those who pissed everyone off, i felt it was the best thing for vegas cuz the ending told me that new vegas became truly free and independent and thrived with all the raider gangs outta the picture (cuz i personally hunted them down and killed them ), … Chaos became uncertainty, then acceptance, with minimal loss of life. Archived [Fallout New Vegas] The Courier goes for the Wild Card ending. Yes-man, Mr.house, NCR, and Caesars legion. The streets were orderly, efficient, cold. I figured that the Yes Man! I am gathering data for a future post and wanted to know what was the most chosen ending for Fallout: New Vegas. The NCR has a warning quest like Caesar's legion -- theirs is called "Don't Tread on the Bear!" Wild Card is an Ending Quest of the "Kill everyone Playthough" in Fallout: New California. I roll evil toons. 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